This week we learned about a free application that is available for anyone with a computer. It is called
Second Life, and it is a “a 3-D virtual entirely created by its Residents. Since opening to the public in 2003, it has grown explosively and today is inhibited by millions of Residents from around the globe.” Users can create their own avatars, interact with people from around the world, and create and sell items in the game for actual money. There are 5 simple steps to start using Second Life that only take about 5 minutes. Once you have registered, you can explore Second Life. Helpful tools to use are called
“SLURLs”, which are navigation and location-based linking tools used in navigation within Second Life. With SLURLs, you can instantly find a location you are looking for, find specific businesses or schools to collaborate with, and even post your own for other users to see. Everyone around the world is learning about Second Life, whether it is through a friend, a colleague, a class, or even a television show like
The Office, who made a reference to it. It really is beneficial to a lot of people because it is a way to create your dream world, and see how to become successful in ways you would never be in the real world. Even though there are many positives about Second Life and other similar programs like it, some issues have arisen since its release. A
woman in Japan had an avatar who was happily married to a man’s avatar, but after he suddenly divorced her without warning, she sought revenge. She used his identification and password to log into his account and murdered his avatar. She was arrested on suspicion of hacking. Another story is about a woman who was charged with plotting the real-life abduction of her online boyfriend. Despite these stories, Second Life is still a great application for many people, and has many skills you can learn from it, like the online games talked about last week.
Second Life is starting to be used for educational purposes, so as an education major, I need to learn about this program. It is very interesting how teachers are using Second Life to take their students to historical places that they might never be able to see, like Rome. Also, instead of students listening to lectures, they can use Second Life to learn information in a fun and creative way. A
YouTube video we watched explained how Second Life has a pedagogical relevance, educational locations, and uses many educational tools. If I wanted to use Second Life in my classroom someday, I would need to learn about all of the techniques and used that are geared toward education. Yes, some aspects of Second Life are not meant for education, like making relationships, and dealing with money, but these are still real-life skills that teachers want their students to learn, whether it is in the classroom or not. I think online games are extremely helpful for teachers because they help bring new ideas and creative lessons that keep their students engaged.
This video shows how Second Life can be used not only for entertain, but for education and business as well. Joe Sanchez, the creator of this video, tells us that companies like IBM, and The Wall Street Journal use Second Life. Some companies hold meetings with their employees on Second Life instead of meeting in the office. Colleges are beginning to use Second Life, instead of face-to-face lectures, because students can gain a lot when working at home, and not being bothered by other students in class. Shyer students can ask questions through a chat box, or with a microphone, and nobody has to see them or know who they are. There are a lot of positives about using Second Life in education, businesses, and just simply for entertainment.